tag:blogger.com,1999:blog-4238726274491709714.post1204022017708575804..comments2023-09-29T08:15:23.694-07:00Comments on Kharne: NecrophiliaUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4238726274491709714.post-76397175879431939482009-09-25T06:12:28.125-07:002009-09-25T06:12:28.125-07:00I like a realistic model, where you can assemble u...I like a realistic model, where you can assemble useful things from a corpse, like fur or hide, except food, but it will make it more complicated. If you want make corpses as just food, maybe some kind of cooking over fire would be a nice addition?Gradirhttps://www.blogger.com/profile/12876586211835988169noreply@blogger.comtag:blogger.com,1999:blog-4238726274491709714.post-51111963904050635532009-09-19T17:48:29.039-07:002009-09-19T17:48:29.039-07:00I like temporary boosts/resistances combined with ...I like temporary boosts/resistances combined with food. So, they're a food that either boosts you, or hurts you (if you get a poisonous corpse or something). The food value should be small, though.xhttps://www.blogger.com/profile/16975155112376401356noreply@blogger.comtag:blogger.com,1999:blog-4238726274491709714.post-55889742901435895622009-09-18T11:42:41.318-07:002009-09-18T11:42:41.318-07:00I like the Powder model: temporary boost/resistanc...I like the Powder model: temporary boost/resistances. By making them not permanent they are more tactical and less scummyJohn Greenberghttps://www.blogger.com/profile/01297098902886586030noreply@blogger.comtag:blogger.com,1999:blog-4238726274491709714.post-44543762313872646842009-09-14T14:15:24.886-07:002009-09-14T14:15:24.886-07:00Make them always drop the corpse, they you balance...Make them always drop the corpse, they you balance thing out based on the number of corpses, the corpse itself.. using a random approach like adom can be highly frustrating for the player.<br /><br />Cheers.theotherhivekinghttps://www.blogger.com/profile/08623132774693748104noreply@blogger.comtag:blogger.com,1999:blog-4238726274491709714.post-27649366963355427472009-09-14T07:20:20.288-07:002009-09-14T07:20:20.288-07:00Well, uses beyond food could definitely be interes...Well, uses beyond food could definitely be interesting. As far as when to leave a corpse, maybe if the damage that kills the creature is well over what is necessary then you could assume the corpse was basically damaged beyond use?<br /> Otherwise I'd always drop a corpse, doesn't make much sense not too, cept maybe for balance issue...Timothy Sassonehttps://www.blogger.com/profile/05524607550851522706noreply@blogger.com