Showing posts with label Mouse. Show all posts
Showing posts with label Mouse. Show all posts

Tuesday, 28 June 2011

Friday, 18 September 2009

On magic...

I've been doing some thinking, and I think that I'll start work on implementing magic for the next version. To speed this up, I think I'll make the control system for casting spells to be mouse-based for now, so that we have:
  • left-mouse button: fire ranged weapon (the current behaviour)
  • right-mouse button: fire current spell
If the spell doesn't have a target (e.g. if its a self-buff), then there is no need to click on the player symbol.

In a later version, I can then implement the full blown keyboard/targeting HUD control malarkey.