Showing posts with label Mouse. Show all posts
Showing posts with label Mouse. Show all posts
Tuesday, 28 June 2011
Friday, 18 September 2009
On magic...
I've been doing some thinking, and I think that I'll start work on implementing magic for the next version. To speed this up, I think I'll make the control system for casting spells to be mouse-based for now, so that we have:
In a later version, I can then implement the full blown keyboard/targeting HUD control malarkey.
- left-mouse button: fire ranged weapon (the current behaviour)
- right-mouse button: fire current spell
In a later version, I can then implement the full blown keyboard/targeting HUD control malarkey.
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