Showing posts with label NPCs. Show all posts
Showing posts with label NPCs. Show all posts

Thursday, 23 June 2011

More on Townspeople.

Yes, its been a while. Picked up some coding again, and finished the Townspeople implementation. Each type of townsperson has its own speech pattern and says something different when you move past them. Its only a cosmetic thing really, but helps to give life to the town level.


Now if I can finish implementing potions, I've got enough for a release.

Thursday, 17 March 2011

Townspeople

I've done some code to handle random townspeople on the town level, to give the town level a bit of atmosphere. I've not checked it into the repository yet, as its incomplete, but each townsperson will have its own unique behaviour and its own unique sayings.


I don't intend on these townspeople to be attackable, but I do hope to add some interaction between them, based upon their (randomly-generated) behaviours; for example, a drunken guardsman might do things differently than an angry guardsman.

Your pet cat is of course, the true master of the multi-verse, and all kills are dedicated to him. He remains on the town level to protect it from harm.

And to prove that this blog isn't immune from cat-blogging, here are my own fuzzy-overlords


(if you must know, their stats are: Num:547 Lev:100 Rar:2 Spd:140 Hp:20000 AC:150 Exp:60000 RFuss--- RFood---, and they have many deadly powers, and have never been defeated yet, except by shameless application of fuss and/or food)

Friday, 17 July 2009

0.03 Preview #3 - Uniques

Following this post in r.g.r.d, I've implemented randomised Uniques. If there is a Unique on the level (25% chance), creatures who can speak will occasionally say things about it:


Here is the Unique in question (the name and suffix are randomly generated). They have better stats and are better at fighting than normal creatures of their type:


When you kill an Unique, the other creatures on the level won't forget it:


I don't think I will make hard-coded Uniques (like Sigmund). Eventually, Uniques will have a chance of carrying magical items, and will affect Monster AI for those creatures in LOS to them. Perhaps they might even drop unique items (for example, "Preald's Goblin Totem"?).