The shops will restock every 10,000 turns or so. Any magical items available for sale will always be a few levels beneath the current level of the player.
I haven't decided yet if I will allow selling of goods to shopkeepers. I kinda like the Crawl way of doing things, as the 'band economy can get rather inflationary.
(Yes, I know this was an unexpected feature but it was incredibly easy to implement)
UPDATE: Gold is now implemented as well. The amount of gold you find is directly tied to your Charisma (yes, I know this is probably yet another futile attempt to justify the use of a Charisma Stat in a Roguelike...)

I haven't decided yet if I will allow selling of goods to shopkeepers. I kinda like the Crawl way of doing things, as the 'band economy can get rather inflationary.
(Yes, I know this was an unexpected feature but it was incredibly easy to implement)
UPDATE: Gold is now implemented as well. The amount of gold you find is directly tied to your Charisma (yes, I know this is probably yet another futile attempt to justify the use of a Charisma Stat in a Roguelike...)

