Wednesday 25 August 2010

Some thoughts on Potions & Food

The latest version of the SVN code booked in already has a lot of the potion handling built in, I've just not implemented the actual code for what happens when you drink a potion. That's next on the list to do, and I want to get a potion-enabled version out soon, in the next week or so.

I'm also going to change the eating-restores-full-health feature to:
  • take a significant number of turns (@s should suffer from indigestion when eating too quickly, just like humans)
  • during which there is a small chance of a wondering monster coming by
  • not be possible when in view of a monster
Other small (and not-so-small) changes I want to include in the next version are a general increase in the number of monsters, an option to remember the last character type created and give an option to quickly start a new game with that, and putting a house where you can stash items into the town level.

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