The latest version of the SVN code booked in already has a lot of the potion handling built in, I've just not implemented the actual code for what happens when you drink a potion. That's next on the list to do, and I want to get a potion-enabled version out soon, in the next week or so.
I'm also going to change the eating-restores-full-health feature to:
I'm also going to change the eating-restores-full-health feature to:
- take a significant number of turns (@s should suffer from indigestion when eating too quickly, just like humans)
- during which there is a small chance of a wondering monster coming by
- not be possible when in view of a monster
No comments:
Post a Comment