Another entry in the occasional series of some of the best recent threads from rec.games.roguelike.development:
- "Savefile Design" One of the best threads I've ever seen on r.g.r.d. this thread discusses in detail a subject that is both close to and swinging ominiously over my heart - save files. I'm not implemented them in Kharne yet because in Delphi, serialisation is an utter pain, and I'm saving the worst to last, as it were. I suspect that implementing saving and loading will result in no-small degree of refactoring, when the time comes.
- "On AI - ~The best systems". The AI in Kharne is currently very primitive. I had started writing a much more realistic AI for Prelude, but until I recover from the current Assignment Fever, I won't be doing any porting of ideas across into Kharne. For my money though, the best explained treatment of AI in a roguelike game is still the Angband 4th Generation AI.
- "SOL Pics". This new roguelike is already a contender for the most beautful looking ASCII roguelike ever, despite only a few screens being completed. I hope the rest of the game (when done) lives up to what we've seen so far.