Showing posts with label Old Kharne. Show all posts
Showing posts with label Old Kharne. Show all posts

Friday, 23 April 2010

Town Levels?

I've had a sudden crisis of confidence regarding my town level. It will probably be the last thing finished, but I find myself asking: do I really need it? Its very incomplete at the moment - no NPCs or plot-related items.

Here are some alternatives:
  • Get rid of town levels entirely and adopt the Crawl approach.
  • Get rid of town levels as such and allow their functionality to be inherent (for example the character has a device that can teleport him/her to an "extraplanar shop" at regular intervals)
  • Implement regular "outpost" levels (that would be safe) that function as mini-towns.
  • Implement an overworld (or rather oververse) map (almost like the old version of Kharne)
At this point I'm not sure what I want. Analysis paralysis ahoy.

Bah, I hate having existential crises!

Sunday, 20 September 2009

NLarn

One of the legendary roguelikes (and thus one that I'm also not very good at) is Larn. Its currently being remade and looks absolutely gorgeous:


It almost makes me regret not having an overland map. If I had continued with development of the original Kharne, then I would have had an overland map. I managed to dig this out of an archived folder which hadn't been touched for eight years or so:


This would have been the overland map for a future release of Kharne the Revelation.