The new Wizard Console in 0.03, currently toggleable by pressing 'W'
Showing posts with label Wizard Mode. Show all posts
Showing posts with label Wizard Mode. Show all posts
Saturday, 18 July 2009
Sunday, 12 April 2009
Progress Report #13
v0.02 is not far off now, the big change is, alongside the implementation of ranged combat, is that dungeons are now persistent whilst you're inside a particular branch. Here's the current change log from v0.01e:
* Dungeon Levels are now persistent within each Branch - exiting a Branch entirely will generate new levels.
* Ranged Combat has now been implemented (left click on a monster to fire a projectile at it).
* The amount of HP and MP that characters gain on level up is now also dependent upon Fighting and Magic Skill levels.
* Added a Wizard Mode (accessible by pressing W)
* Monsters can no longer be generated in the walls of Vaults.
* Monster HP and Damage has been rebalanced.
* The XP required to gain a level has been increased substantially.
* Level Feelings are no longer immediately generated if you have recently navigated more than one set of stairs.
* Reduced the amount of gold that is generated.
* The elapsed game time (in real terms) is now displayed at the top of the Main Game Window. This pauses whenever the Inventory or any other subscreen is shown.
* Character Dumps now display the correct version number.
* Character Dumps now show the elapsed game time (in real terms).
* Digging now updates the visible areas of the dungeon correctly..
* Turns elapsed is now displayed in a more appropriate colour.
* Fixed a few minor grammatical errors in the Combat Text.
* Ranged Combat has now been implemented (left click on a monster to fire a projectile at it).
* The amount of HP and MP that characters gain on level up is now also dependent upon Fighting and Magic Skill levels.
* Added a Wizard Mode (accessible by pressing W)
* Monsters can no longer be generated in the walls of Vaults.
* Monster HP and Damage has been rebalanced.
* The XP required to gain a level has been increased substantially.
* Level Feelings are no longer immediately generated if you have recently navigated more than one set of stairs.
* Reduced the amount of gold that is generated.
* The elapsed game time (in real terms) is now displayed at the top of the Main Game Window. This pauses whenever the Inventory or any other subscreen is shown.
* Character Dumps now display the correct version number.
* Character Dumps now show the elapsed game time (in real terms).
* Digging now updates the visible areas of the dungeon correctly..
* Turns elapsed is now displayed in a more appropriate colour.
* Fixed a few minor grammatical errors in the Combat Text.
As I mentioned in a comment over at the Temple of the Roguelike, there is a real feeling of a game starting to shine through (at last).
The Wizard mode window is available by pressing W:
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