My original post on the relationship between MMORPGs and Roguelikes seems to have caused a bit of a stir, judging by some of the comments. I've clarified my thoughts in the comments there. Meanwhile, I'd like to ask a few follow-up questions on the subject:
1. What can Roguelike Developers learn from MMORPGs?
2. Are there any features in an MMORPG that should (or could) be implemented in Roguelikes?
3. Are there any features from Roguelikes that would work well in an MMORPG?
There are a few features in MMORPGs that I'm considering adding to the (ever-expanding) todo list for Kharne once I restart development, but in the meantime I'd like to hear your thoughts on what you'd like to see in Roguelikes in general (not just Kharne).