Well, its been quite a while since the last one of these posts, hasn't it? (June last year in fact.) Although I've been busy doing other things for the last week, I've managed to get a few bug fixes into the code, and did some behind the scene coding on the targeting system.
But now I have a decision to make. Here is the current inventory screen:
My question is this: What is the best way of implementing "Drop Item" functionality? Currently, items can be picked from the main game window by pressing 'g'. Items are then worn/wielded etc by dragging and dropping (via the mouse) on the inventory screen (which itself is accessed via the 'i' key. But dropping items? Many Roguelikes have a separate interface for dropping items, but I'm not sure I want to go down that route. I do want however to keep the interface as simple as possible. Thoughts?