Showing posts with label ASCII. Show all posts
Showing posts with label ASCII. Show all posts

Tuesday, 4 August 2009

Spicing up ASCII: Combat

I was browsing through the archives of r.g.r.d. when I came across this thread about indicating attack results within an ASCII paradigm.

I've had a similar idea in mind for Kharne for a while now. To summarise:
  • if you take damage, the character's symbol (@ of course) flashes red briefly. How deep a red depends upon how much damage has been taken.
  • if you inflict damage, the symbol of the monster that has taken damage flashes red briefly. This is not graduated.
  • if a monster attacks you, its symbol changes briefly to a green colour.
  • if a monster has a status effect, for example, held, paralysed, sleeping, poisoned, then its ascii character is shaded a different colour.
Thoughts?

Wednesday, 25 March 2009

Tuesday, 24 March 2009

Progress Report #10

In parallel with developing the Monster AI routines, I've also been sprucing up the aesthetics of the various dungeons (and there's a very interesting thread on the aesthetics of ASCII over on r.g.r.d. started by yours truly) . Here are some screenshots:



And this last screen in monochrome: