skip to main
|
skip to sidebar
Kharne
Roguelike Development in the 21st Century
Wednesday, 25 March 2009
Graduated Lighting
1 comments:
Jotaf
said...
Juicy!
25 March 2009 19:01
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
Downloads/Project Links
Kharne Alpha 23 (854K ZIP)
Kharne Alpha 23 source (602K ZIP)
Browse GoogleCode SVN
Configuring and Compiling the Kharne Source
Search This Blog
Loading...
Flickr Photostream
Roguelike Development
Rec.Games.Roguelike.Development
Rec.Games.Roguelike.Misc
Rec.Games.Roguelike.Angband
Temple of the Roguelike
Roguebasin
The Roguelike Development List
Dungeon Crawl Stone Soup
Angband.Oook.Cz
@Play
ASCII Dreams
LambdaRogue
Play Roguelikes....and stuff
Rogue Hut
Kaduria
Blog Archive
►
2011
(40)
►
October
(4)
Magic in DAEMON Part 3
Magic in DAEMON Part 2
Magic in DAEMON Part 1
Daemon
►
September
(5)
Enochian
Welcome Kharne v3
A new beginning?
Magic Systems based upon the Goetia.
Multiple Light Sources
►
August
(1)
Hmmmm
►
July
(17)
New Fonts?
Kharne Alpha 23 now available
Status Effects
Monster Flags
Source-diving
More on Edit Files
Refactoring again
Moving to Edit Files
In the next version....
If this is your idea of safe, I'd hate to see your...
Kharne 0.06a now available
Beam and other Spell Graphics coming soon..
Upcoming Bug Fixes
"Overconfidence will be your weakness...."
Jade....meh?
A little aside on crafting
Text Truncation Bug?
►
June
(8)
DB vs Edit Files
Kharne 0.06 now available
Mouse-Over Tooltips
Potions completed
Monster Con
Stealth
Potions
More on Townspeople.
►
March
(4)
Townspeople
Code Updates
Stygia completed
Stygia
►
January
(1)
The End - an announcement
►
2010
(37)
►
December
(1)
Random Item Fluff
►
September
(2)
Roguelike localisation
AARP
►
August
(6)
0.05c source archive now available
DnD 4e and Status Conditions
Autoexplore
Some thoughts on Potions & Food
Proc-based item brands
Kharne 0.05c now available
►
June
(2)
Arguments for and against Stamina as a stat
►
May
(3)
►
April
(18)
►
March
(2)
►
February
(3)
▼
2009
(187)
►
November
(3)
►
October
(17)
►
September
(25)
►
August
(26)
►
July
(32)
►
June
(8)
►
May
(8)
►
April
(22)
▼
March
(33)
The New UI
Everybody dance now!
Todo Lists
Reintegrating the UI
Character Dumps
Kharne Alpha 0.01d available
Screen Usage
Graphics and Lighting
Some thoughts on Open Source
Graduated Lighting
Progress Report #10
Optimisation and the dangers of too-elaborate thin...
Progress Report #9: AI Mutterings
News and Updates Addendum
News and Updates
Kharne Alpha 1b Available
Kharne Alpha 1a available
Where to from now?
Kharne Alpha 1 available for download
More on Screen Sizes
Shameless Stealing of Ideas Redux
Gameplay Idea#5: Curses
Feature: Vaults!
C# and climbing aboard the Microsoft Juggernaut
Shameless Stealing of Ideas
Front Screen
Feature: Dungeon Zones and Regions
Retro
Monsters!
Progress Report #8
Metaphorical Hydras Return
7DRL
Gameplay Idea#4: Class/Race Mutability
►
February
(6)
►
January
(7)
►
2008
(30)
►
December
(2)
►
October
(1)
►
September
(1)
►
August
(2)
►
July
(2)
►
June
(4)
►
May
(13)
►
April
(5)
1 comments:
Juicy!
Post a Comment