After much faffing about trying to remember the procedure for reinstalling components into a fresh copy of Delphi, I've got Kharne up and running on the Vista side of things.
Here is a screenie of the Plane of Fire Dungeon:
Our brave hero is in considerable trouble, being attacked in melee by a Fire Elemental and from distance by a Fire Drake. I think currently, without potions and magic being implemented, the game is much too tough. But we'll see.
One thing I would like to add soon is more features to the dungeons, e.g. the plane of Fire should have molten lakes of lava, rivers of fire, and all sorts of features.
2 comments:
Regarding the problem of cross-compiling ... I think if you really want to make a Linux version of Kharne you should switch to Lazarus completely, as long as you're in a state of development where you can allow such big changes. FreePascal/Lazarus and Delphi are not the same and you already said by yourself that components might be a problem ... do you use lots of non-standard components?
I must admit, that it is very tempting to switch completely over.
I use about a half-dozen custom components, of which all but one I've got the source of, and hence could (theoretically) be easily converted across. The other one I can phase out use of it quite easily.
I do however use SQLLite, but a quick google revelas that there already are bindings for Lazarus/FreePascal.
Once I get the next couple of versions out, I'll think about switching over completely.
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