Showing posts with label Stairs. Show all posts
Showing posts with label Stairs. Show all posts
Monday, 30 November 2009
More on stairs and monsters
I think that, further to the comments on my last post, I won't bother, for now, allowing monsters to follow the character up and down stairs.
Wednesday, 11 November 2009
Stairs and Monsters
I'm currently writing some code to allow monsters to travel the stairs with the character, following the behaviour of those in Crawl.
As implemented, all adjacent monsters will travel with the character, as long as there is room on the destination level for them to do so.
However, I'm nearly sure that (from last time I looked at their source) Crawl puts a limit on the monster types that can come up stairs.
Do you think this is a better solution? And if so, what criteria should be used to determine ability to travel up stairs? (I don't have any Dalek monsters alas)
As implemented, all adjacent monsters will travel with the character, as long as there is room on the destination level for them to do so.
However, I'm nearly sure that (from last time I looked at their source) Crawl puts a limit on the monster types that can come up stairs.
Do you think this is a better solution? And if so, what criteria should be used to determine ability to travel up stairs? (I don't have any Dalek monsters alas)
Tuesday, 20 October 2009
Ahem...
I've also been thinking about a couple of minor other features: stairs, and player ghosts. Adjacent monsters should be able to climb stairs with the character, and ghosts should retain a proportion of the gold and an item or two as reward for the character killing them.
And I should really play some of the roguelikes I mentioned here.
And I should really play some of the roguelikes I mentioned here.
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