Roguelike Development in the 21st Century
What next? And, also, I can't compile it: 'HotLog.dcu' not found...
Ah, download THotLog component (with the instructions in CODING.TXT for the location) and copy HotLog.pas into the Kharne source directory.What next, is probably going to be scrolls and potions!
Good, good ... nice to be able to inspect another pascal-language roguelike now :)
Ehm ... all these labels in UnitDisplay.pas .... Label144 etc. ... what are these? Not the console emulation, are they?
Labels that I was too lazy to name.Some of them are used in the inventory screen and have names corresponding to inventory slots, but most are the read-only display labels used in the skills screen (i.e. the fixed ones that say "Strength:", for example).I really need to fix them and give them more descriptive names, don't I?
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