I'm actually quite surprised that there aren't any, as far as I know, roguelikes with an achievement system. Though you could argue that the game score is a measure of achievement in itself.
Further to that, I'd like to implement factions & reputation (with faction quartermasters):
Of course, you could argue that the deities in Crawl are effectively factions.
3 comments:
I'm actually quite surprised that there aren't any, as far as I know, roguelikes with an achievement system.
The combination of this post and the last is quite amusing. Maybe you should take a look at #1 on your unplayed list? ;)
*grins*
It would be one of the ones I hadn't played, wouldn't it?
I'll give it a go, I seem to be missing out on quite a lot.
"I'm actually quite surprised that there aren't any, as far as I know, roguelikes with an achievement system"
Actually, profession-dependent diplomas in LambdaRogue are inspired by WoW achievements.
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