I've implemented scrolls:
They basically work like they do in most other roguelikes.
I've implemented the following types to begin with:
They basically work like they do in most other roguelikes.
I've implemented the following types to begin with:
- Enchant Armour - enchants a random piece of worn armour with greater AC.
- Enchant Weapon - enchants a randon wielded item with either greater +hit or extra damage.
- Remove Curse - removes curses from carried and wielded/worn items.
- Teleportation - instantly teleports to another point on the level (as in the screenshot).
- Identify - identifies all carried items.
- Magic Mapping - gives knowledge of the current level.
- Forgetfulness - the opposite of Magic Mapping; takes away knowledge of the current level.
- Blank Piece of Paper - the old favourite!
- Cursing - curses a random worn/wielded item.
I've uploaded the changes to the repository.
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