I've implemented scrolls:

They basically work like they do in most other roguelikes.
I've implemented the following types to begin with:

They basically work like they do in most other roguelikes.
I've implemented the following types to begin with:
- Enchant Armour - enchants a random piece of worn armour with greater AC.
 - Enchant Weapon - enchants a randon wielded item with either greater +hit or extra damage.
 - Remove Curse - removes curses from carried and wielded/worn items.
 - Teleportation - instantly teleports to another point on the level (as in the screenshot).
 - Identify - identifies all carried items.
 - Magic Mapping - gives knowledge of the current level.
 - Forgetfulness - the opposite of Magic Mapping; takes away knowledge of the current level.
 - Blank Piece of Paper - the old favourite!
 - Cursing - curses a random worn/wielded item.
 
I've uploaded the changes to the repository.
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