Saturday 2 July 2011

Jade....meh?

So finally, after three billion years (approximately), JADE is out. Well, the first version anyway (0.10).

What did I think of it?

I have no idea.

I got as far as the 2nd character selection screen - the one with the gadzillion of skill options and went "sod it"; and switched back to stat-gaining my current Half-Troll Warrior on Angband.

There's a lesson for us all. And why Crawl is so successful. And why I ditched the intensive character min-maxing in a very early version of my own (as incomplete) roguelike.

Grab me in please. Without having to go through twenty-billion (contextless) options.

I just want to play!

No comments: