Wednesday 13 July 2011

Monster Flags

I now have decided on the following list of monster flags:
  • ALIGNMENT_EVIL
  • BEHAVE_BERSERK
  • BEHAVE_COWARDLY
  • BEHAVE_FLEE
  • BEHAVE_GREEDY
  • BEHAVE_IGNORE
  • BEHAVE_RANGED
  • BREED_MULTIPLY
  • DOOR_BASH
  • DOOR_OPEN
  • DROP_CASH
  • DROP_CORPSE
  • DROP_ITEMS_ARTEFACT
  • DROP_ITEMS_COMMON
  • DROP_ITEMS_EPIC
  • DROP_ITEMS_SUPERB
  • DROP_ITEMS_UNCOMMON
  • GENDER_FEMALE
  • GENDER_MALE
  • GOT_ESCORT
  • GOT_ESCORTS
  • GOT_FRIEND
  • GOT_FRIENDS
  • IMMUNE_AIR
  • IMMUNE_EARTH
  • IMMUNE_FIRE
  • IMMUNE_WATER
  • INVISIBLE
  • NEVER_MOVE
  • POISONOUS
  • REGENERATE
  • RESIST_AIR
  • RESIST_EARTH
  • RESIST_FIRE
  • RESIST_WATER
  • TELEPORT
  • TELEPORT_AWAY
  • TELEPORT_BLINK
  • TELEPORT_TO
  • WALL_KILL
  • WALL_PASS
Most of these do what they say on the tin, although the Behaviour Flags are worth noting in greater detail:
  • BEHAVE_BERSERK: This flag means the creature will do increased damage at low health.
  • BEHAVE_COWARDLY: Creatures having this flag will run away when hurt, and use ranged combat where possible, although their priority is to keep moving away from the @.
  • BEHAVE_FLEE: Creatures having this flag will flee when hurt badly.
  • BEHAVE_GREEDY: Creatures featuring this will actively prefer to pick up equipment as opposed to engaging the @ where possible.
  • BEHAVE_IGNORE: These creatures will not attack unless attacked first.
  • BEHAVE_RANGED: These creatures will attempt to stay at range and attack from a distance where possible.
If there are any more options and flags you think should be used, feel free to say so in the comments!

1 comment:

Jose said...

For my RL, I use an AI flag which determinates how smart the monster is; fool monsters don't know how to open doors, to flee when it's needed, to teleport if they had the skill, etc.