Sunday 26 April 2009

Gameplay Idea#4: Fountains

In the next release of Kharne I hope to include Nethack-style fountains.


Here is an extract from a specification document I wrote a while back on the effects of drinking from fountains:

You can tell if you've drunk from a fountain or not. You cannot tell the type of fountain without drinking from it and suffering any consequences.

10% of fountains are magical. Equal chance of one of the following effects occurring:
  • Increased Hunger; Restores 1d4 * level MP. If MP at max, increase max MP by 1d10.
  • Increased Hunger; Reveals the complete structure of the current level.
  • Increased Hunger; Find a random magical item suitable for class, always superb quality.
  • Increased Hunger; Permanently increases MP regeneration
5% of fountains are blessed. Equal chance of one of the following effects occurring:
  • Reduced hunger; Terrain around blessed fountains is treated as near impassable by monsters
  • Reduced hunger; Heals 1d4 * level HP. If HP at max, increase max HP by 1d10.
  • Reduced hunger; Restores lost abilities and attributes (including lost HP/MP from drinking from cursed fountains).
  • Reduced Hunger; Permanently increases HP regeneration
  • Reduced Hunger; Increases a Random Stat by 1
10% of fountains are cursed. Equal chance of one of the following effects occurring:
  • Increased Hunger; Decreases max HP by Level.
  • Increased Hunger; Curses current melee and ranged weapons
  • Increased Hunger; Permanently decreases HP or MP regeneration
  • Increased Hunger; Summons Hostile Water Elemental
  • Increased Hunger; Decreases 1 random stat by 1.
5% of fountains are tainted. Drinking from these gives a random (although always thematically appropriate) mutation.

70% of fountains have no effect other than to decrease hunger significantly.

Anyone have any other ideas for effects resulting from drinking fountains?

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