Here is an extract from a specification document I wrote a while back on the effects of drinking from fountains:
You can tell if you've drunk from a fountain or not. You cannot tell the type of fountain without drinking from it and suffering any consequences.
10% of fountains are magical. Equal chance of one of the following effects occurring:
- Increased Hunger; Restores 1d4 * level MP. If MP at max, increase max MP by 1d10.
- Increased Hunger; Reveals the complete structure of the current level.
- Increased Hunger; Find a random magical item suitable for class, always superb quality.
- Increased Hunger; Permanently increases MP regeneration
5% of fountains are blessed. Equal chance of one of the following effects occurring:
- Reduced hunger; Terrain around blessed fountains is treated as near impassable by monsters
- Reduced hunger; Heals 1d4 * level HP. If HP at max, increase max HP by 1d10.
- Reduced hunger; Restores lost abilities and attributes (including lost HP/MP from drinking from cursed fountains).
- Reduced Hunger; Permanently increases HP regeneration
- Reduced Hunger; Increases a Random Stat by 1
10% of fountains are cursed. Equal chance of one of the following effects occurring:
- Increased Hunger; Decreases max HP by Level.
- Increased Hunger; Curses current melee and ranged weapons
- Increased Hunger; Permanently decreases HP or MP regeneration
- Increased Hunger; Summons Hostile Water Elemental
- Increased Hunger; Decreases 1 random stat by 1.
70% of fountains have no effect other than to decrease hunger significantly.
Anyone have any other ideas for effects resulting from drinking fountains?
Anyone have any other ideas for effects resulting from drinking fountains?
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