This is the current change log (from Version 0.01d) for the latest development build sitting on my hard disc:
- Monsters now have basic melee AI
- The UI has been completely redesigned, incorporating the Monster Display and the Minimap into the main window. The Inventory, Magic and Stats screens have also been redesigned.
- The Combat system has now been implemented for Melee Attacks
- A Death Screen has been added
- Players are now equipped with class and skill-appropriate starting equipment
- Internal Monster Stats have been rebalanced
- Added additional lesser vaults, which can now occur at all levels
- Visible Monster Display now collates like-type monsters together.
- You can no longer access monster details via the Visible Monster Display
- Monsters can no longer be generated on top of stairs.
- The Player always starts the two lowest-level dungeons (The Keep and the Wilderlands) in a safe vault.
- Monsters are now displayed on the mini-map as red dots
- The Player can no longer have negative abilities or characteristics.
- Magic Items that give bonuses to Evasion are no longer as powerful.
- The Main Window will no longer be sensitive to keypresses when it does not have focus.
- Fixed a bug where you could pick up an infinite number of items.
- Picking up more items than there are inventory slots no longer corrupts the Inventory.
- Dropping an item on top of another item no longer causes an error.
- Weapons now have proper Damage Ranges
- Item Locations are now displayed correctly in tooltips
Compare this to the roadmap for the next Alpha version (probably 0.02, which is planned to be released sometime in May)
- Major Interface Revamp
- Finish Monster AI
- Finish Melee Combat
- Experience & Level Gaining
- Death Screens
- Character Dump
- Wizard Mode
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