Saturday 28 March 2009

Character Dumps

This is a first attempt at a Death Screen. There is much missing and yet to be implemented (for example, dungeon events, victory lists and suchlike). Currently the only way to bring it up is to commit suicide. You'll notice the combat messages at the very bottom. I've partially implemented melee, but there is no framework yet for Ranged and Magical attacks.
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Kharne Alpha v0.01d Character File
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Agrendaa the Level 1 halfling Priest

Began the game on 28/03/2009 23:09:49
Died 138 turns later on 28/03/2009 23:09:49

On Level 1 of The Mausoleum

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Summary
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HP: 11/11
MP 8/8
AC: 15
EV: 9
SP: 3

Gold: 0
Burden: 50/130 lbs

XP: 0/0

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Attributes
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Strength: 13 (3)
Agility: 10 (0)
Endurance: 10 (0)
Intelligence: 17 (7)
Resolve: 20 (10)
Charisma: 15 (4)

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Combat
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Accuracy: 1
Damage: 0
Blocking: 0
Deflection: 0

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Skills
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Fighting: 3
Melee Combat: 2
Ranged Combat: 0
Unarmed Combat: 0

Defense: 0
Heavy Armour: 0
Medium Armour: 1
Light Armour: 0

Subterfuge: 0
Thievery: 0
Thievery: 0

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Magic
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Base Skill: 5
Elemental Fire: 0
Elemental Water: 0
Elemental Air: 0
Elemental Earth: 0
Nature: 0
Healing: 4
Cursing: 0
Combat: 1
Protection: 2
Lore: 0

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Resistances
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Base Resistance: 0
Fire: 0
Earth: 0
Air: 0
Water: 0
Poison: 0
Lifedraining: 0

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Inventory
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Head: a Bronze Coif [3, +2]
it increases your armour class (+2)

Neck: [NOTHING]
Chest: a Hide Harness [4, 0]
Arms:
[NOTHING]
Hands:
[NOTHING]
Legs: some Hide Chaps [2, 0]
Feet: some Leather Boots [2, 0]
Mainhand: a Tin Hand Axe [0, +0]
Offhand: an Alder Buckler [2, 0]
Ranged:
[NOTHING]
Back:
[NOTHING]
Left Finger: a Copper Ring of Demon Slaying
it increases your damage against demons (+4)
it increases your charisma (+1)

Right Finger:
[NOTHING]

Carried:

a Potion of See Invisible
a Leather Cap [2, 0]

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Dungeon
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##############################..~...#######..##############.#####
##############################.....~#######.###############.#####
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##############################..@@~z......\.###############.#####
##############################......#######################.#####
##############################......#######################z#####
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Messages
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127: You open the door
127: Something close by is alerted to your presence!
127: The Zombie hits you [Rolled 11+1=12] inflicting 5 points of damage
128: The Zombie hits you [Rolled 12+1=13] inflicting 1 points of damage
129: The Savage Rune Hunter hits you [Rolled 9+4=13] inflicting 3 points of damage
129: The Savage Rune Hunter attacks but misses you [Rolled 4+4=8]
130: The Savage Rune Hunter hits you [Rolled 18+4=22] inflicting 1 points of damage
130: The Savage Rune Hunter hits you [Rolled 10+4=14] inflicting 2 points of damage
131: The Savage Rune Hunter hits you [Rolled 9+4=13] inflicting 1 points of damage
132: The Savage Rune Hunter hits you [Rolled 19+4=23] inflicting 4 points of damage
133: The Savage Rune Hunter hits you [Rolled 14+4=18] inflicting 8 points of damage
134: The Savage Rune Hunter attacks but misses you [Rolled 3+4=7]
135: The Savage Rune Hunter hits you [Rolled 12+4=16] but your armour absorbs the blow
136: The Savage Rune Hunter attacks but misses you [Rolled 4+4=8]
136: You see a pile of bones here...
137: The Savage Rune Hunter attacks but misses you (fumble)
137: You take off a Leather Cap [2, 0]
137: You put on a Bronze Coif [3, +2]
137: You put on a Copper Ring of Demon Slaying
138: You decide life is not worth living any more...

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