Thursday, 12 March 2009

Gameplay Idea#5: Curses

Kharne currently has cursed items, which as well as being 'sticky' in the traditional sense also have negative modifiers on them, e.g.:

Nick McConnell has posted an interesting expansion of this idea on that expands the idea of "cursed" items to also bestow a wide range of negative effects upon the unfortunate player. This is appealing to me and I think I might implement something like this in Kharne eventually.

Of course, there would have to be another source of positive effects to balance these out.


Jotaf said...

You know, cursed items wouldn't be so bad if there was a chance of turning them around. A player would certainly not mind a -2 invasion curse for a while if it meant it could turn it into a +2 invasion bonus later on!

Dave said...

That's an excellent idea. How about "Scrolls of Blessing" that *reverse* the cursed effects? So that, to take the example above, the ring now grants a bonus instead.

That's incredibly easy to implement, incidentally. Its just a matter of flipping a single flag on the object ("TItem.Cursed").

I don't have the code in front of me, but I think that, as a rule, there is a 10% chance for an generated magical item to be cursed. What sort of frequency should "Scrolls of Blessing" occur at?