Here are some screenshots:
Things to do before next Sunday's release of the first demo:
- Get the monster generation code finished and some monsters out onto the map.
- Start work on saving and loading.
- Start work on the monster AI framework.
- Start work on implementing magic.
2 comments:
Everybody knows that to implement magic you only need a perfect physics model and a flexible, all-encompassing particle system! That's all. It practically writes itself! :D
*grins*
I must admit, I am ripping the magic system off other RLs shamelessly. For now, I'll probably semi-hard code it, just to get the darn thing into the game.
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