Friday, 13 March 2009

Shameless Stealing of Ideas Redux

As a followup to this post, I've now implemented a Popup Window that displays the current monsters:

I am however, starting to run out of screen space. I think I'll have to investigate making the main window smaller, or allowing all the popup windows to dock somehow with the main window.


Mario Donick said...

It is indeed very confusing. I prefer interfaces with as few stuff as possible. The dungeon, a small status area and unobstruvise short text description of the current context.

Playing Kharne on 1024x600 (Netbook) seems to be rather difficult.

Dave said...

I agree. Although the functionality displayed in the popup windows is optional, it is very useful. And thus it can get rather crowded on screen.

I'll have to think carefully about how I can reduce the screen footprint.

Mario Donick said...

Is the font size adjustable?

Dave said...

Not at the moment. I think (I don't have the code in front of me at the moment) its 'Video Terminal System' size 18. If I reduced things all round to say Courier 12 or so it would be a bit more efficient on the display.