I've been doing some thinking, and I think that I'll start work on implementing magic for the next version. To speed this up, I think I'll make the control system for casting spells to be mouse-based for now, so that we have:
In a later version, I can then implement the full blown keyboard/targeting HUD control malarkey.
- left-mouse button: fire ranged weapon (the current behaviour)
- right-mouse button: fire current spell
In a later version, I can then implement the full blown keyboard/targeting HUD control malarkey.
1 comment:
I think a lot of people these days have mousewheels, so you could use the mousewheel to change weapons or spells.. Just a thought!
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