Friday, 18 September 2009

On magic...

I've been doing some thinking, and I think that I'll start work on implementing magic for the next version. To speed this up, I think I'll make the control system for casting spells to be mouse-based for now, so that we have:
  • left-mouse button: fire ranged weapon (the current behaviour)
  • right-mouse button: fire current spell
If the spell doesn't have a target (e.g. if its a self-buff), then there is no need to click on the player symbol.

In a later version, I can then implement the full blown keyboard/targeting HUD control malarkey.

1 comment:

x said...

I think a lot of people these days have mousewheels, so you could use the mousewheel to change weapons or spells.. Just a thought!