Over at #rgrd the topic of stashes came up, and a couple of suggestions were made* to, within the frame work of persistent or semi-persistent dungeons, reduce the backtracking and hoovering that they can introduce:
- The stashes themselves are unreliable and items in them slowly dissappear from them over time.
- The stashes are rented and cost money.
- The stashes attract extra monsters keyed to their contents.
- Some monsters can raid stashes and take some items from them
Thoughts?#
P.S. part of the reason I suck at playing roguelikes so much is that I never use stashes.
* Thanks to tametick, kaw_, jmr and fs| for their thoughts on the subject - a most illuminating debate.
P.S. part of the reason I suck at playing roguelikes so much is that I never use stashes.
* Thanks to tametick, kaw_, jmr and fs| for their thoughts on the subject - a most illuminating debate.
1 comment:
I like Resident Evil style stashes. They exist at various points around the dungeon, but all access the same account. Like a bank.
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