Yes, I've changed the numbering system, but never mind, Kharne Alpha 0.01d (1520 kb) is now available. This is basically a refactoring and maintenance release. Monster AI, which has been partially implemented, has been switched off in this version.
Here are the changes:
Here are the changes:
- Spruced up some of the dungeons with additional terrain types and visual effects
- The Abyss is now a completely different map type.
- The Main Screen can now be resized and maximised.
- Clicking on the Main Screen is now handled more accurately.
- The colours of the Portals in the Nexus now correspond better to the Level Type
- Custom Fonts are now added to the system table using the non-blocking PostMessage API Call
- Fixed a bug in the Dungeon Generation code for the Mausoleum and the Keep that could lead to a morass of dead end passages in certain parts of the map.
- Smoothed the maps for the Elemental Plains to remove most freestanding isolated walls.
- Moved the Status Window to the bottom of the main panel.
- When waiting for a direction to dig in, a visual indicator will now be displayed
- You can no longer dig on the town level
2 comments:
Cheers! One more step closer ;)
Yes, its getting there, thanks! Debugged and got a good chunk of combat code working today!
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