Friday, 17 July 2009

0.03 Preview #3 - Uniques

Following this post in r.g.r.d, I've implemented randomised Uniques. If there is a Unique on the level (25% chance), creatures who can speak will occasionally say things about it:

Here is the Unique in question (the name and suffix are randomly generated). They have better stats and are better at fighting than normal creatures of their type:

When you kill an Unique, the other creatures on the level won't forget it:

I don't think I will make hard-coded Uniques (like Sigmund). Eventually, Uniques will have a chance of carrying magical items, and will affect Monster AI for those creatures in LOS to them. Perhaps they might even drop unique items (for example, "Preald's Goblin Totem"?).

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