Even though a few small features haven't made it into 0.03, I've decided to release anyway. So, get v0.03 here or use the link on the right-hand side.
The changes in this version are:
- The main window has been consolidated into the game window.
- Added Uniques to the Dungeons.
- Some monsters are no longer silent, and can shout and make other noises (this is a work in progress).
- Reduced the amount of items that are generated on a level, apart from food, which has been increased.
- Monsters can now occasionally wield and wear armour and items.
- Social Monsters can now be found throughout the Dungeons in greater numbers.
- High Scores have been implemented.
- Fixed a bug where deaths could be logged multiple times.
- Added a cursor to the main display window.
- The effect of AC, Speed, Blocking and Deflection have been reduced.
- Monster Hit Points have been recalculated and increased.
- Shops are now restocked with new level-appropriate items every time you re-enter the Town Level.
- Player Resolve is now affected properly by items with the Steadfastness Enchantment.
- Artifacts-quality items have now the "Ancient" prefix when unidentified.
- Items that bestow health are now properly factored into calculations for Hit Point Display and Damage Taken.
- The amount of damage inflicted and recieved is no longer displayed in the combat log.
- All rings and amulets generated are now of superb quality at least.
- Added warning text to alert the player if a dungeon is too difficult for the character level.
- Wearing and Removing Items now have more descriptive messages.
- Items that are carried but not worn contribute only 20% as much to overall game score.
- Monster awakening messages are now more atmospheric.
- Eating items now displays gramatically more correct messages in the message log.
- Added a warning whenever a single attack takes off more than 50% of the Player's Health Pool.
- Monster health is now displayed as health bars beneath the glyphs, and is displayed in the message log at regular intervals.
- Skill Gains have changed so that specialist skills (e.g. Melee or Heavy Armour) increase faster than the general skills (e.g. Fighting or Defense).
- The Wizard Console has been extended with more information and more options.
- Gifting an item on the Wizard Console no longer causes an occasional error.
- Items gifted using the wizard Console are now automatically identified.
- The Town Level Name is now displayed correctly on the Window Title.
- Opening/Closing Doors no longer displays a message on the message log.
- Intrusion Zones are now generated again occasionally.
- Intrusion Zone Monsters e.g. Vanguards or Intruders, are now scaled appropriately to the level in which they appear.
- Digging now stops if any monsters are in sight.
- Duplicate messages that occur when the character drinks from a fountain have been removed.
- Item/Monster tooltips have been changed slightly to display information better.
The other changes mentioned previously will roll forward into 0.03a (yes, I said "sod it" after all).
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