Top tip: when you release a roguelike, do not go on a hissy fit invoking the-one-true-style-of-programming when someone points out that the code as distributed does not compile and suggests a possible fix. It's a dereliction of your duty as a developer to get your product out and working to your audience. And additionally, the problem with high horses is that they tend to hurt when you fall off them.
That unpleasantness aside, Martin's Dungeon Bash is actually a pleasant enough roguelike, fun to play, and I will be posting a fuller review of it shortly.
1 comment:
breaking news: programmer lacks communication skills, world in stunned disbelief. :)
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