The first level of one of the entry dungeons, the Wilderlands. I was lucky and came across a mini-vault without any monsters inside and two items lying waiting for me to pick them up and use them (one of them a randart): A Tower Shield [5, +2] of Outsider Slaying and a Breastplate [8, +1]. The Outsider Slaying brand does exactly what it says on the tin, to quote the famous advert, it adds +3 to your damage against Outsider-type creatures (e.g. Efreets).
Anyway, after a gap of a few weeks in which I did very little coding on Kharne, and ironically enough inspired by my playing of a new roguelike, I've recommenced coding of 0.02c. It would be nice to get potions and scrolls working, or at least a subset of those items in this version as well as the previously-announced features.
A quick crawl through the database that holds the item definitions reveals placeholders (that I had entered last year) for the following scrolls and potions:
- Scroll of Enchant Armour
- Scroll of Enchant Weapon
- Scroll of Remove Curse
- Scroll of Teleportation
- Scroll of Identify
- Scroll of Magic Mapping
- Scroll of Blink
- Scroll of Sanctuary
- Scroll of Blessing
- Potion of Healing
- Potion of Speed
- Potion of Restore Abilities
- Potion of Confusion
- Potion of Blindness
- Potion of See Invisible
- Potion of Extra Healing
- Potion of Paralysis
- Potion of Free Action
- Potion of Combat Mastery
- Potion of Reflexes
- Potion of Might
1 comment:
Looking very good! And sounds good too. I also enjoy Martin's Dungeon Bash, it's an awesome game. Anyway, keep up the good work!
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