Monday 6 July 2009

Screenshot of the Day

The first level of one of the entry dungeons, the Wilderlands. I was lucky and came across a mini-vault without any monsters inside and two items lying waiting for me to pick them up and use them (one of them a randart): A Tower Shield [5, +2] of Outsider Slaying and a Breastplate [8, +1]. The Outsider Slaying brand does exactly what it says on the tin, to quote the famous advert, it adds +3 to your damage against Outsider-type creatures (e.g. Efreets).

Anyway, after a gap of a few weeks in which I did very little coding on Kharne, and ironically enough inspired by my playing of a new roguelike, I've recommenced coding of 0.02c. It would be nice to get potions and scrolls working, or at least a subset of those items in this version as well as the previously-announced features.

A quick crawl through the database that holds the item definitions reveals placeholders (that I had entered last year) for the following scrolls and potions:
  • Scroll of Enchant Armour
  • Scroll of Enchant Weapon
  • Scroll of Remove Curse
  • Scroll of Teleportation
  • Scroll of Identify
  • Scroll of Magic Mapping
  • Scroll of Blink
  • Scroll of Sanctuary
  • Scroll of Blessing
  • Potion of Healing
  • Potion of Speed
  • Potion of Restore Abilities
  • Potion of Confusion
  • Potion of Blindness
  • Potion of See Invisible
  • Potion of Extra Healing
  • Potion of Paralysis
  • Potion of Free Action
  • Potion of Combat Mastery
  • Potion of Reflexes
  • Potion of Might
I have ideas for a few others that would be easy to code, such as Potions of Indigestion (that make you burp and hence ruin your stealth) and Scrolls of Acquirement (which do the same as in Crawl).

1 comment:

x said...

Looking very good! And sounds good too. I also enjoy Martin's Dungeon Bash, it's an awesome game. Anyway, keep up the good work!